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Page 27

Picture


D R A G O N I A
Tales Of The Golden Talon


The Video Game

    The following is a purely hypothetical imagining of how the DRAGONIA Trilogy might operate as a video game (based on my philosophy of leave-no-brimstone-unturned). Written several years ago, the game concept fits well around this kind of story and particularly so, this particular story. Then again, putting together what's here was the easy part. And the cheapest.

    Since we live in a world where movies are made from popular video games, and vid games are spawned from popular movies, it makes perfect sense that popular book illustrations (as art) might promote the books from whence they originated. And likewise that books (illustrated by their authors) if and when they achieve some level of notoriety, could popularize the artworks contained in those volumes. Especially if the art, by itself, was viable both with and without the books involved.

    Whether a writer, artist, screenplay or script person,
it doesn't hurt to equip oneself with as many creative tools (possibilities and potentials) as possible. Thus in keeping with this self-prescribed axiom, here is a rough facsimile of one version of how DRAGONIA might be adapted into the video game format. Allow me to also mention that I am, by no means, a competent video game designer. I may not even qualify as an incompetent one. This is more like the first layer of dust that covers where a treasure might be buried. In any event, I just wanted it known that I put this together with nary a clue as to what I was doing. I think it looks impressive somewhat, and a real designer (after they stopped laughing) just might decide to take a closer look. Maybe not. Hey, what's to lose?

    As a brief aside, it should be pointed out that a secondary observation might
be made with respect to how closely the following step-by-step analysis bears a strong resemblance to a near-perfect outline treatise of the entire trilogy itself. In hindsight, the construction of the game is very similar to distilling the story down to it most basic components and events. Granted that it's a lot easier to do once the books have been written, an author might do far worse than design and structure their tale, almost regardless of genre, in terms it being a game-type of affair. It's a novel concept that warrants additional exploration. Pun intended.

    Please note: The game descriptions contain spoilers, so if you plan on reading the trilogy
, don't peruse the game. Do that later. Maybe. Maybe not.

D R A G O N I A
The Vid' Game

a work-in-progress


Dragontents:


I. SUBJECT & GENRE

II. PREMISE OF GAME

III. OBJECT OF GAME

IV. MAIN CHARACTERS: HEROES & VILLAINS

V. STRUCTURE: CREATING THE DRAGON CHARACTERS

VI. TERRAIN/WEATHER/OBSTACLES/HAZARDS/ASSETS/ASSISTS/REWARDS/PROMPTS

VII. STRATEGIES/ELIMINATIONS/GOALS/ACCOMPLISHMENTS/ACHIEVEMENTS

VIII. PLAYING THE GAME

I

  SUBJECT and GENRE
Fantasy / Adventure / Dragons / Magic


II

PREMISE

    DRAGONIA, a world similar to Earth, is populated exclusively by two types of dragons. Type-One is a Trueblood. Truebloods are pure, 100% fire-breathing dragons. Type-Two is a hybrid cross between a dragon and a more typical animal species. Known as dragreatures, Type-Two breeds exist in the form of mammals, reptiles, birds, fish, and insects.

    The dragreature citizens of DRAGONIA are governed by a dynastic matriarchy of Dragles who are equal parts dragon and eagle. The Truebloods rule themselves, but do so in harmony with their much smaller, less powerful neighbors.

    Empress Fahrna, the former monarch, having brought forth an only son, has failed to bear a female successor who would replace her and carry on the thousand-season tradition of her royal ancestors. Suffering a prolonged and serious illness, the result of her despondency over the lack of an heir apparent, Fahrna’s inability to rule has left the realm in a state of chaos and disintegration.

    The Truebloods have suffered their own cruel fate. A protracted, foreign plague has continued to decimate their numbers and left them on the verge of extinction.

    Jonaf, the queen’s grown son, has taken a mate, Melia. Before the Royal Family can celebrate the birth of their daughter, Boja, who possesses the sacred Mark of the Golden Talon, Fahrna dies at the side of her elderly consort, Grandohr, who is princess Boja's grandfather. The golden talon of the newborn empress signifies her entitlement as the new monarch, and in order to save the troubled sovereignty from imminent ruin, she must be coronated without delay.

    The valiant Trueblood, Dragragon, an admired hero among both his kind and dragreatures alike, is somehow immune to the Great Sickness. His beloved mate, Sarene, is not so fortunate. Within the depths of a dark forest, attended by her distraught, inconsolable companion, the beloved mate succumbs to the terrible contagion. While Dragragon carries Sarene into the Valley of Gloom and Darcklan, the ancestral graveyard for Truebloods and dragreatures alike, he overhears the cries of jubilation resounding throughout the region. The celebratory exclamations proclaim the birth of a new Talon, a Golden Queen who will soon restore order and peace and bring an end to all the mayhem and discord.

    Insane with grief and delusional, Dragragon decides it was his healthy dragreature neighbors who spread the plague, who conspired against his superior breed. In a mindless act of vengeance, he attacks the Dragle galleries located high above the Cave of Queens, and far up the slopes of the volcano, Mamag. Seeking to kill the hatchling princess, the Trueblood blasts the mountain aeries with his deadly volleys of fire, but not before the Dragle colonies have made good their escape to an island refuge named Moon Hala. More important, the newborn Boja has eluded Dragragon’s wrath. With the help of an appointed guardian, Shelldon, she and the part turtle, part dragon dragurtle have fled DRAGONIA. Via an inter-dimensional portal known as Stormport, the two travel to another world. A strange, equally dangerous land called Earth.

    Several seasons later, the princess is grown and prepares for her fateful return to the land of her birth. Still under the tutelage and protection of Shelldon, they must reenter Stormport and once in DRAGONIA, somehow defeat the ruthless tyrant, Dragragon, who has since declared himself king and, in the queen’s absence, reigns unopposed.

III

OBJECT of GAME

    The main object of the game is to defeat the Trueblood, Dragragon, and restore princess Boja to power as the Empress of DRAGONIA. The game is won via a series of attained objectives and goals, accomplishments and achievements. Each involves varying degrees of difficulty and strategy. Similar to a game of Chess, internal game opponents strive to defeat or destroy players and otherwise prevent, block, and obstruct their continued progress. Game play is structured according to a progressive set of levels that escalate in sequence and in difficulty. The following is a general list of play levels:

LEVELS-Of-PLAY
(approximately 39 levels)

LEVEL 1

Survive the trip through Stormport.
Return to Dragonia.

LEVEL 2

Avoid detection.
 Meet and Greet.
Confrontation with Rak.

LEVEL 3

The Khalisan desert.
The Valley of Gloom.

LEVEL 4

The graveyard known as Darcklan.
Escape From Darcklan.

LEVEL 5

Lost underground.
Bela.

LEVEL 6

Return to the surface.
The volcano, Mamag.

LEVEL 7

The Cave of Queens.
The Cavern of Ancestors.

LEVEL 8

Trapped!
Fight!
Escape!

LEVEL 9

Litus and his hordes.

LEVEL 10

Grandohr’s flightledge.
Rak.

LEVEL 11

Grandohr’s chamber.
Wingston.

LEVEL 12

Reunion.
The death of Shelldon.
Revival.

LEVEL 13

Cazlon.
War.
Zargahn.

LEVEL 14

Quest.
Search.
Icela.

LEVEL 15

The Trueblood Cave.
A Dead End.
The blocked passage.

LEVEL 16

The bore-hole of the magic ring.
Wingston departs.
Exit cave.

LEVEL 17

Shelldon dying again.
Cazlon appears.
Returning the sacred horn.
Wingston inside the tunnel.

LEVEL 18

Cazlon fights with Rak.
The horn is returned.
Wingston escapes.

LEVEL 19

Cazlon rejoins Boja and Shelldon.
The trip back to Grandohr's chamber.
Wingston meets the Trueblood, Brimstone.


LEVEL 20

Ambush and Battle.
Bela is lost.
The sealed cave opening starts to melt.

LEVEL 21

The turnabout.
Arrival at Grandohr’s chamber.
Cazlon departs for Moon Hala.
The cave blockage continues to fall away.

LEVEL 22

The assault.
The explosion.
Boja and Shelldon escape.

LEVEL 23

Wingston and the Truebloods.

LEVEL 24

Boja meets the Truebloods.
Confrontation with Dragragon.

LEVEL 25

Arrival of the warriors.
Boja meets her brother, Karnis.
The Royal Guards.

LEVEL 26

Return to the plaza.
Oppi and Terra.

LEVEL 27

Dragragon's life is saved.
Return of the colonies to DRAGONIA.

LEVEL 28

Boja's reunion with her mother and father.
The royal torches are lit.
Coronation.

LEVEL 29

The feast.
Meeting old friends.
Cora is dead.

LEVEL 30

Rak returns.
Terra and Wingston have found something.

LEVEL 31

Departure of the Truebloods.
Dragragon’s threat.

LEVEL 32

Alone in the plaza.
A final traitor is caught.
Rak’s big appointment.

LEVEL 33

Winston and Terra’s big discovery.
Fateful flight into the forest.

LEVEL 34

The egg.
An angry Lucent returns.

LEVEL 35

The Trueblood hatchling, Timtu.

LEVEL 36

Return to the Cave of Queens.
Evening farewells.
Cazlon.

LEVEL 37


Litus puts on a fancy display.
Shelldon leaves.

LEVEL 38

Boja retires to the temple with Timtu and Bela.

LEVEL 39

A new dawn.
(movie clip repeat of intro)

IV

HEROES and VILLAINS

Heroes:

BOJA / SHELLDON / TERRA / GDAY / MIMBAZI / TORTO / SHELLSIE / WHANDA
CORA / BELA / FAHRNA / WINGSTON / GRANDOHR / CAZLON / RHED / PO / LUCENT

Villains:

DRAGRAGON / RAK / URROL

V

STRUCTURE
Creating DRAGONIA'S (3-D) Dragon Characters and Environments

Much of the artwork is already completed.
Development and production based on Earth-like topography (in general).
Many detailed descriptions readily available in the trilogy of novels.

VI

TERRAIN / WEATHER / OBSTACLES / HAZARDS / ASSETS / ASSISTS / REWARDS
Includes Prompts & Help

  1. TERRAIN / EARTH
Sky / Valley / Fields / Town / School / Hills / Mountains

TERRAIN / DRAGONIA
Sky / Ocean / Beaches / Plateaus / Hills / Slopes / Forests / Jungle / Marshes / Swamps / Meadows / Canyons / Mountains / Volcano
Fields / Lakes / Rivers / Groves / Wilderness / Desert / Dunes / Grassland / Savana / Gorge / Valley / Passes / Surreal graveyard
Subterranean grottos / Caves / Caverns / Foothills / Waterfalls / Interiors / Chambers / Tunnels / Passageways / Cliffs / Geysers
Ravines / Arroyos / Bluffs / Trueblood Cave / Snow / Ice Fields / Glaciers / Avalanche / Volcanic Crater / Fire & Ice / Steam

2.
WEATHER
Sun / Clouds / Rain / Storms / Clear / Hazy / Mild / Hot / Humid / Cold / Windy / Frozen / Temperate

3. OBSTACLES
Stormport / Steep slopes / Dense forest / Jungle / Soot / Darkness / Rough terrain / Spies / Eyes
Secrecy / Avoiding detection / Food / Water / Sleep / Shelter / Weak / Strong / Lost / Sand traps

4. HAZARDS
Soot / Dunes / Sand traps / Rough terrain / Hostiles / Lightning / Lake mud / Boiling pools
Geysers / Thin crust / Quicksand / Rocks / Rock slides / Cave clamor

5. ASSETS / WEAPONS / OFFENSE / DEFENSE
Fire / Flight / Magic horn-ring / Helpful friends / Political power / Influence / Royal Guards / Wits

6. ASSISTS
Weak ring / Strong ring / Sleep / Food / Water / Injuries / Health / Lucent / Lords Of Mamag / Wingston

7. REWARDS
Safe passage / Escape Darcklan / Finding Zargahn / Defeat Dragragon / Reunions / Crowned / Exile / Cazlon / Rak / Timtu

8. PROMPTS
Dead ends / Verbal clues / Physical clues / Keep moving

9. HELP
Panic Button / Clue Call-ups / Menus / Home / Pause / Resume / Save

VII

STRATEGIES / ELIMINATIONS / GOALS / ACCOMPLISHMENTS / ACHIEVEMENTS


1. STRATEGIES
Getting Boja to Grandohr without diversions, but lose points, lower level play.
Using ring depletes its power, vice versa.
Different options get positive / negative results.
Help options keep things moving, but use / lose points.

2. ELIMINATIONS
Get Boja into Stormport before Talon kills her.
Stormport kills.
Detection by Urrol / Spies / Spotted by eyes / lose power / points / health.
Getting / Staying lost.
Food / Water / Sleep.
Dragragon kills. Rak loses points only.
Darcklan kills. Quicksand, thin crust kills.
Use of fire on innocent victims depletes / kills player.

3.
GOALS
Accrue points / lose points / Restore Boja to power.

4. ACCOMPLISHMENTS/ACHIEVEMENTS
With or without goals.
Maximize points / health / power.
Small equals an accomplishment.
Big equals an achievement.
Telling truth / Emphasis of positives vs negatives.

VIII

PLAYING THE GAME

  1) Mini movie shows prologue / arrival on Earth.

  2) Play begins on Earth / The oak tree lair.

  3) Avoid animals and humans.

  4) Finding / helping Terra.

  5) Dealing with bullies, Timothy.

  6) Saying goodbye / The mother.

  7) Departure / The mountains.

  8) Enter Stormport at right time / Clues.

  9) Navigating Stormport / Successful exit / Lost/Trapped / Caught by collapsing walls.

10) Landing in Dragonia / The aerial view from above / Mapping out the territory.

11) Leaving Terra behind / Clues / Dialogue / Mission objectives.

12) First encounters / good/bad / helpful assists / getting lost.

13) The pond / introduction of main characters / Dragragon remains distant.

14) Midlania / Cora / Rak.

15) River Aguanji / The dam / Entry to desert.

16) Encounter with Urrol.

17) Crossing the Khalisan.

18) Ellie / Geri.

19) Valley of Gloom / Wingston / Rhed / Twin Timbers / Follow the green light.

20) Darcklan / Confrontation with Dragragon / The escape.

21) The tunnel refuge / Grottos / Caverns / Getting lost / Bela.

22) Finding the way / The Caves/Racnabeth / Nadeli / A spy?

23) Back to the surface / Exit to the outside / Bela leaves.

24) The spy / The temple Cave of Queens / Dragragon / Entering the Cave / The log.

25) The Cavern of Ancestors.

26) Entering the Cavern / Two chambers.

27) Boja explores the main room / Shelldon returns to main Cave.

28) Boja returns / Dragragon springs his trap / Urrol, the spy.

29) Breaking for the Cavern / Caught by Dragragon / The missing ring.

30) The fight / Shelldon is hurt / The unknown deliverer saves the day.

31) Escape into the Cavern / Finding the ring.

32) Dragragon breaks through / Unleashing fire / The hidden doorway is found.

33) Climbing the tunnel / Dragragon topples the royal log / Thirsty for water.

34) Lost in darkness / Litus appears / Assistance / The Talon exposed / Flies turn on / Need food.

35) Exit to the royal platforms / Grandohr’s flightledge / Getting past Rak.

36) Clouds / Entering the chamber cave / Lost/Dark / Finding the chamber entry.

37) Entering the foyer / Chamber / Shelldon dying.

38) Finding Grandohr / Wingston appears / Reunion with Grandohr.

39) Shelldon dies / The miraculous ring / Revived / Food/Water / Sleep.

40) Cazlon arrives / Love at first sight / Boja bathes.

41) Battle plans / Breakfast / Boja grows angry.

42) Talk of Zargahn / A new quest / Cazlon leaves for Moon Hala.

43) Dawn departure/Bela returns / The search / The cliffs / Forest / Wasteland.

44) Wingston and Bela searching / Boja and Shelldon find clues to Truebloods.

45) Wingston returns/Guiding Boja and Shelldon to the arroyo / The rescue.

46) Nighttime discovery of Bela and the Trueblood Cave / Entering / Exploring.

47) A dead end / exhausted / rest.

48) Shelldon notes round rocks / The seal is revealed.

49) Boja uses depleted ring / Boring the small hole / A tunnel of sorts.

50) Wingston investigates the tunnel / A royal expedition/Bela lost and found / Departure.

51) Shelldon grows sick / Ring reverts to horn.

52) Cazlon arrives / Return of the horn / Undoing the done.

53) Wingston trapped / Refilling the tunnel.

54) Player must track both Wingston and Cazlon simultaneously / Move Wingston along.

55) Cazlon fights Rak / Cazlon drops horn into volcano / Return to Boja / The final departure to Grandohr’s chamber.

56) Wingston meets Brimstone.

57) The big battle / Ambush and attack.

58) Bela is lost for good / Rak kills Dragragon / Cave seal heats up.

59) Reunion with Grandohr / Dragragon is finally dead.

60) Free at last / Food/Drink / Sleep / Cazlon leaves for Moon Hala.

61) Dawn assault / Explosion / Boja and Shelldon escape / Stopped in the nick of time.

62) Boja and Shelldon return with Wingston / The new Truebloods.

63) Meeting Brimstone and friends / The prisoner / Life or death / Summoning the healer.

64) Bela alive / Karnis and warriors arrive / Cazlon/Royal Guards take over.

65) Bring everyone home / Cazlon sent on mission / The feast is planned / Karnis and Truebloods leave.

66) Meeting Ahken/Heading to the plaza / Flocks are coming.

67) At the plaza / What a mess / Boja bathes / Brimstone / The approaching hoards / Arrival of Dragragon and the Truebloods.

68) Where’s the healer? / Shelldon fetches and returns / Meeting Oppi / Terra /Ahken.

69) Dragragon is saved.

70) Return of the Dragles / White cascade.

71) Reunion with parents / The Aakylan Council / Cazlon returns.

72) The log is replaced / The pillars are lit / Boja becomes Queen / Fahrna and the Shafrah.

73) The feast begins / Meeting the Truebloods.

74) Wingston and Terra / Torto and Shellsie and Whanda.

75) Greeting the guests / Wellwishers/Dragragon’s bath / Whanda and Dragragon.

76) The death of Cora / Intro of Bela to Royal Family / Truebloods eat.

77) Cazlon retrieves Rak.

78) Rhed and Po.

79) Rak arrives.

80) Oppi and Rak / Shelldon recants.

81) Rak and Dragragon.

82) Boja introduces Terra to Truebloods / Dragragon winces.

83) Farewell to Truebloods / Departure to Zargahn/Exile.

84) Boja introduces Rak to Family.

85) Jonaf and Melia leave for home / Council bids goodnight.

86) Urrol is caught / Rak promoted.

87) Wingston and Terra / The new discovery.

88) Rak and Grandohr.

89) The jaunt into the forest / The exposed Trueblood egg.

90) Lucent is called / The birth of Timtu.

91) Return to the Palace.

92) Salutations / Litus / Farewell to Shelldon.

93) Back inside the cave with Timtu / Bela

94) End.



* * * *




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